
Talking Game Character: CC3 Characters include a complete face rig with more than 60 feature morphs optimized for voice lipsync and facial mocap.įull details and features are available on the Character Creator 3 website with demo videos Third-Person Interactive Control: the bone structure and naming of CC3 characters are fully compatible with the Unreal UE4 rig and Unity Mecanim avatar.įirst Person View (FPV): Easily create custom hands and animations with high resolution hand detail for various Weapon Modes.

Game Character LOD: Seamlessly switch character levels based on the camera distance. Character Creator 3 can generate high quality, real-time optimized characters ready for the following game controls: Merge materials for game performance animationĭedicated character export profiles included with Character Creator 3 are optimized for Unity, Unreal and Cryengine game engines. Simplified bone structure for facial and body Optimized game character base for NPC and mobile game The 10K polygon base also answers the call for displaying massive amount of NPCs or Citizens with true-to-life body and facial animation without serious performance drop in real-time render. Game Character Base with topology optimized for game developmentĬC3 is introducing a new Game Character Base with its topology optimized for Mobile, Game, AR/VR developers. LOD distance with progressive visual quality while switching character models in different viewing distance. Generate character models in multiple LOD.Ĭustom define output criteria for each mesh level. RemesherĬombine separate character meshes into one. This process minimizes rendering complexity, reduces the draw call in-engine, and ultimately results in optimal game character performance. InstaLOD’s material merging technology inside CC3 solves the final bottleneck of character creation by combining all materials into a single material.

Merge by Item – Individual Wearables, Body Options to group selected materials to target UV maps Significantly reduce draw calls for optimal game performance. Reduction targets can be all wearable items, single mesh, or accessory sub-element.

The integration of InstaLOD’s polygon optimizer enables users to make high polygon content real-time ready with predefined presets.

These necessary elements of game design are able to be completed for every Character Creator 3 in one seamless process.Īfter designing with character morphs, clothing, accessories and materials the InstaLOD embedded features finalize the gamification for each character and produce up to 5 levels of detail to load into Unity or Unreal game engines. InstaLOD inside Character Creator 3 fulfills the complete game character pipeline on polygon reduction, material merge, texture baking, remeshing and LOD generation.
